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Mtg automaton wiki
Mtg automaton wiki








mtg automaton wiki

Official Difficulty: BEGINNER Fun Rating: B Effectiveness: A. This is often the go-to for new players, as they are quite forgiving but still very fun. The first beginner class you see in the menu. Insectoid: (NORMAL) A lot of utility-moves with the ability to eat rotten food.

mtg automaton wiki

Goblin: (EASIER) Leveling melee skills is much easier along with slower weapon degrade. Incubus: (SLIGHTLY HARDER) Similar to the Succubus but also reliant on casting due to using Arcane Mark. Automaton: (SLIGHTLY HARDER) Same as any non-mechanist class, rely on the scrap ability for extra food. Goatman: (SLIGHTLY HARDER) Starts with extra booze but will still be difficult to find throughout the run. Succubus: (SLIGHTLY HARDER) Limited to using cursed items. Vampire: (HARDER) Vampire is usually better with magic users or assassins due to their play-style. Skeleton: (EASIER) By avoiding magic you can use your MP as a second life. Race Recommendations Human: (NORMAL) The standard choice. The starting skills of Barbarian reflect their nature of using a melee weapon alongside a shield effectively. Low INT is obvious for a ‘Barbarian’, so offensive magic shouldn’t be prioritized even later into the game. Having low CON means they won’t be as tanky as other classes so will need to reply on their damage output. Starting Skill Points Swimming: 25/100 Mace: 50/100 Axe: 50/100 Shield: 25/100 Unarmed: 20/100 Alchemy: 10/100ĭue to having high STR and DEX, the Barbarian will be proficient with any melee or ranged weapon. Stat Weights STR: 63% (Melee Damage & Weight Capacity) DEX: 57% (Ranged Damage & Movement Speed) CON: 35% (Natural Armor) INT: 35% (Magic Damage & Regen) PER: 51% (Ranged Crits & Night Vision) CHR: 57% (Slightly Affects Trading & Leadership)

  • They are the only class that begins with both an iron axe & iron mace, being proficient in both of those weapon skills means that they can easily alternate between the two weapon types depending on the situation.
  • They are actually fairly well rounded when it comes to dealing with enemies up-close or afar. The Barbarian is all about being fast and aggressive, smacking enemies in the face in melee as well as peppering from range when given the chance. Iron Mace – Effectively counters skeletons.Ģx Bronze Tomahawk – Starting ranged option.īottle of Booze – Slight heal and strength bonus while drunk. Official Difficulty NORMAL Fun Rating: C+ Effectiveness: B Regardless though, they are fairly easy to understand. They are the very first class you see in the menu, and strangely aren’t considered the easiest according to the developers. Wildcards: Classes which often have a particular gimmick that is not easily categorized with the four labels above. Rangers: Classes that rely on physical ranged capabilities and speed to their advantage.Īssassins: Classes where you rely on stealth, speed, and good melee damage to get powerful backstabs.

    mtg automaton wiki

    Spellcasters: Classes which both start with and/or rely heavily on magical prowess throughout the game. Keep in mind that EVERY class is capable of doing other things, it’s just that this is an easy way to categorize certain archetypes for new players to choose from.īruisers: Classes that either excel at being tanky or in-the-enemy’s-face with melee strikes. Right here is a personally made list of categories that you can use to differentiate the ‘themes’ of each class.










    Mtg automaton wiki